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Showing posts with label social games. Show all posts
Showing posts with label social games. Show all posts

Monday, February 13, 2012

Survey outlines social game play, spending habits

Surveys of the social gaming landscape are nothing new, but a new survey from Inside Networks shows just how addictive the games can be.

As reported by GamesBeat, the survey found over 90% of the 1,800 interviewed social game players check in on their games at least once a day. Of those, over two-thirds check in on their social gaming multiple times a day, suggesting a deep engagement with the content. Farmville was the most popular daily-check for social gamers, unsurprisingly, but games like Social City, Pet Society and Cafe World also drew high proportions of daily players.

The survey also has some interesting data on the so-called "whales" that spend the most money on social games. While only two percent of survey respondents copped to spending at least $25 on social gaming in a month, the vast majority of those big spenders focused their spending on a single game. This suggests that these players are developing an intense connection with their favorite social game, rather than with social gaming in general. Then again, 0.1% of respondents said they spent $25 or more a month on eight separate social games, proving there are at least a few profligate social gaming generalists out there.

Unsurprisingly, a majority of respondents said they play social games with friends, rather than co-workers, classmates or strangers.

Tuesday, January 10, 2012

Facebook soccer sim Top Eleven gets even more serious in Version 2.0

Top Eleven Version 2.0
Seriously, if you're looking for a soccer (football, sorry) simulator that considers nearly every possibility, it seriously doesn't more serious than Top Eleven. If we've yet to drive home that this game by Serbian developer Nordeus is seriously deep, just check out some of the features that will hit Top Eleven when Version 2.0 hits on Oct. 10 ... seriously. In addition to already covering every tiny detail:

        Training – the complete overhaul of the training mode now lets managers control every aspect of coaching their team. Decisions need to be made about which skills to focus a player on developing, how to balance the intensity of training with players physical condition, and whether to change a players career and train them for a new position
        Club Finances – managers can now win more premium currency for free than ever before by strategically choosing sponsorships deals. They can sign a riskier deal linked the results of the team, or play it safe and gain tokens on a daily basis
        New Interface – Top Eleven's sleek new look makes the game even easier to navigate and is built to update with new features in the future

"We've been working really hard over the last six months to get these new features built into the game," Nordeus CEO Branko Milutinović said in a release. "The early feedback we've got from our loyal BETA testers has been fantastic and helped us fine-tune the new features, ready for our millions of players. These changes make Top Eleven even more life-like by bringing in more decisions to keep managers thinking and on their toes."
Top Eleven training
With a game that takes such minute considerations (for fans, at least) and turns them into pivotal gameplay hooks, we can only imagine Top Eleven became the most popular sports game on Facebook because soccer fans are insanely meticulous at heart(?). Well, that and the fact that the game is available in about 27 languages. Oh, and soccer (well, football) is huge.

Thursday, December 15, 2011

Capcom feels the power of The Smurf, gets bullish on social games

Seriously, those blue buggers must be hypnotizing or something. Capcom, the Japanese games company behind serious game franchises like Resident Evil, has revealed serious intention to take advantage of the social games movement. 1UP reports that Capcom will employ a laser focus on the social games industry, the same industry that kept it in the black in 2011.

"Capcom has decided to look at the social-game field from the scope of the entire company," Street Fighter IV producer Yoshinori Ono told Famitsu Magazine, translated by 1UP. "Instead of framing it in its own section like consoles or mobile games, it's something that all of Capcom development is involved with."

The news comes just as Capcom announced that the next game in the wildly popular (in Japan) Monster Hunter series would appear on mobile phones through Japanese social game publisher Gree. Ono, who will lead the charge, went on to say that this company-wide push into social will ultimately lead to new properties, as not many social gamers are also fans of, say, Street Fighter, even in Japan. (Though, Ono has admitted that fighting games would fit right on Facebook.)

"We discuss all the issues that go behind a platform choice, then go with what we think is the best solution," Ono said. "If we have titles suitable for the overseas market, for example, then Facebook or Google+ are viable choices for that."

Capcom's strictly-social subsidiary, Beeline Interactive, has enjoyed immense success in the U.S. with games like Smurfs' Village. That said, we'd be surprised if this new found social initiative didn't creep over into Capcom's Western efforts. Facebook gamers: Better start practicing your Hadouken.

[Via GamesIndustry.biz]

Do you think Capcom is making a smart move in focusing more on social games company-wide? What Capcom franchise do you hope hits Facebook or Google+ first?

Thursday, September 29, 2011

3 Blokes launches strategic assault on Facebook with Galactic Allies

Galactic Allies on Facebook
We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.

Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)

Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.

Click here to learn more about Galactic Allies on Facebook >

Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment