It's finally time to get social on two screens. Publisher Warner Bros. and developer Double Tap Games announced today that TouchMaster: Connect, the first Nintendo DS to feature social media integration, is available in the U.K. for £19.99. The game is a collection several ports from the immensely popular--if you can remember them-- Megatouch touchscreen systems you lushes have surely seen in the corner of many a bar counter courtesy of AMI Entertainment Network.
Players can post their highest scores from 20 recognizable bar and restaurant touch games like Tricky Fish, Dodge Bull (pictured) and Super Boxxi to Facebook and Twitter through the DS' Nintendo WiFi Connection. You'll be able to create a gamer profile with which you can link both your Facebook and Twitter accounts to share your scores and achievement badges to all of your Internet friends. In addition to competing via social networks, you can test your stylus-smashing might against players across the globe in online leaderboards. And on the local level, players can share select games with friends who don't own the TouchMaster: Connect through DS Download Play and "System Swap" multiplayer.
While we've heard mention of Nintendo's social goals for its Nintendo 3DS already, it's surprising developers have found a way to squeeze social network connection into the DS' older models.
Considering AMI's touchscreens are in nearly every bar I've ever been to (not to say that number is astronomical...), you can almost bet your next beer that TouchMaster: Connect will arrive in the U.S. In fact, it releases tomorrow. Just don't bring your DS to the bar unless you're not trying to take anyone home that night.
Will you be picking up TouchMaster: Connect for the social features? Do you think this marks a distinct future for Nintendo's handheld games?
Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts
Wednesday, February 1, 2012
Friday, December 23, 2011
Even with a Pokemon iPhone game, Nintendo still isn't cool with mobile
This whole ground-breaking, free Pokemon iPhone and Android game business? Fuhgettaboutit. Well, Nintendo shut that up real quick, didn't it? Bloomberg reports that the stubborn traditional game creator is still not interested in mobile or social games, and that it's strategy to develop games only for its platforms "hasn't changed and won't change," Yasuhiro Minagawa, a spokesman for the Kyoto-based company poised to release its Wii U system, told Bloomberg by phone.
So, how did the Pokemon mobile game, Pokemon Say Tap, get the green light? According to Kotaku, Nintendo only owns 32 percent of the Pokemon Brand, the rest of which presumably owned by developer Game Freak.
Since Nintendo doesn't hold majority rule over Pokemon, it can't dictate where the brand goes, regardless of whether Pokemon has been faithful to the company from the start. Nintendo seems to want fans (and investors) to see this as merely a rare occurrence, and none of Nintendo's in-house brands will leave its consoles.
While the company is interested in opening up its 3DS and later its Wii U console to social channels, Nintendo's relationship with social stops there. So, can this be the final word on Nintendo and mobile/social, or more appropriately free?
So, how did the Pokemon mobile game, Pokemon Say Tap, get the green light? According to Kotaku, Nintendo only owns 32 percent of the Pokemon Brand, the rest of which presumably owned by developer Game Freak.
Since Nintendo doesn't hold majority rule over Pokemon, it can't dictate where the brand goes, regardless of whether Pokemon has been faithful to the company from the start. Nintendo seems to want fans (and investors) to see this as merely a rare occurrence, and none of Nintendo's in-house brands will leave its consoles.
While the company is interested in opening up its 3DS and later its Wii U console to social channels, Nintendo's relationship with social stops there. So, can this be the final word on Nintendo and mobile/social, or more appropriately free?
Saturday, December 10, 2011
Deepak Chopra on Leela, social games and ... biotechnology? [Video]
What do social games, mandalas and neural plasticity have in common? Well, you're about to find out. Mega popular author and mind/body wellness specialist Deepak Chopra has released Leela, his new game for Xbox 360 Kinect and Nintendo Wii. The game is said to serve as a meditation tool, feature 43 mini games designed to engage the human body's chakras.
Each mini game is a practice in exercising one of the seven chakras, or spiritual centers in the human body. Players partake in activities such as soaring though tunnels of light and launching fireballs at rocks to do just that. The game also contains a social feature in which players create mandalas--geometric figures with meditative effects--and share them on Facebook.
We recently say down with Deepak to find out more about his involvement in the creation of Leela, published by THQ and developed by N-Fusion Interactive and Curious Pictures. We also asked him what he thought about Facebook games. His response is ... interesting. Check it out below.
Do you happen to practice meditation? How effective do you think a video game could be in that process?
Each mini game is a practice in exercising one of the seven chakras, or spiritual centers in the human body. Players partake in activities such as soaring though tunnels of light and launching fireballs at rocks to do just that. The game also contains a social feature in which players create mandalas--geometric figures with meditative effects--and share them on Facebook.
We recently say down with Deepak to find out more about his involvement in the creation of Leela, published by THQ and developed by N-Fusion Interactive and Curious Pictures. We also asked him what he thought about Facebook games. His response is ... interesting. Check it out below.
Do you happen to practice meditation? How effective do you think a video game could be in that process?
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